Thank you and goodbye!

The past four years have been a great adventure in which we had the luxury to make friends and experience things all over the world, through the simple act of […]

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Christmas Give away!

Hello everyone! We hope everyone is ready and prepared for Christmas! To celebrate this time of peace and solidarity we’re doing a special Christmas give away in which we’ll give […]

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The Momocon adventure

A few weeks ago was Momocon; the ultimate 4-day event for fans of anime, comics or games. Speelbaars traveled to Atlanta to showcase Lumini to over 18,000 visitors! Having recovered […]

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The switch to Unity 5

Our last blog was about the Lumini, the most important creatures in our game. If you’ve missed it, you can find it here. This week’s blog is written by Niels […]

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Lumini – Concept art

Previously, Michiel explained the importance of environmental storytelling and how this is relevant to the game Lumini. If you missed this, you can read all about it here. In this […]

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Lumini – Building the world

In the last blog we published, Niels talked about the technical aspect of world construction within the game Lumini (if you missed it, you can read it here). This week […]

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The continuous world of Lumini

(Cover art on Frontpage by Dilay Erol) If you’ve ever had the opportunity to play a version of Lumini, you might have noticed the lack of loading- and cutscenes. That’s […]

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